9.02.2007

Ground Rules; For Public Consumption

I know people are working on their edits right now or whatever, so here are some good ground rules to follow;

-- Try not to use another dude's finisher. This seems like general logic, but I want to be 100% sure. Try to get a bio read and either get a blogspot account or post it on the board so one of us can post it on the blogspot page. Right now I have Gabriel and Sommers up; which means I'd kinda like to see people not use the go 2 sleep (sorry KENTA/Punk fans :*() or the Fisherman Suplex. I know its difficult, but it also sucks to have somebody's finisher completely ruined by happening in another match on the card 12 times in a row because somebody doesn't think its a big move.

-- Use discretion with moves. A lot of us have gotten a lot more subtle when it comes to creating movesets than in the past. I really don't want to see a finisher and 4 deadly moves as specials at this point in the game. That really isn't the style we should be going for. I really detest the whole ROH 2.9-fest, kick out of everything and throw nothing but huge moves kind of stuff and don't want to have to deal with it. Especially with the Fire Pro engine. Watch some of JD's Bingo-1 shows or something to get a feel. Strikes are your friend, and are needed. If you submit an edit without grappling strikes, somebody is just going to add them in there. Its just stupid to not have them, and unrealistic and makes for boring fucking matches. Its probably a good idea to have at least two moves that keep your opponent standing after you hit them.

-- Points and logic are your friends. The lower the stats, generally, the longer and more competitive the matches. The Spunk I rebuilt on here had like 210 points and was horrible, now he is down to 180 and is a lot more manageable. Also keep in mind we don't want to see your finisher non-stop. That kinda sucks.

-- TL;DR? Please, try to get to the point. I speak for a lot of people when I say that character development is cool and all, but if you can't do it within a page or maybe two in Word, you are probably putting way too much thought into this. You can really, really say a lot sometimes in a short amount of space.

-- Have fun. That is the main key ingredient, and it wasn't fun before and that was why it stopped. Period. If you are too busy or too wrapped up in your own virtual world, cool, just don't try to get too contrived, because it makes things worse for everybody else.

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